Samurai Jack: Battle Through Time – Official Announcement Trailer

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Aku’s shapeshifting reign gets a proper video game reckoning this summer.

Adult Swim Games and IGN dropped the official announcement trailer for “Samurai Jack: Battle Through Time” on February 25, 2020, giving fans of Genndy Tartakovsky’s animated classic their first real look at a full 3D hack-and-slash built around Jack’s endless fight against Aku. The reveal lands just ahead of PAX East 2020, where Adult Swim Games has a panel scheduled to show more gameplay and talk through the project with Tartakovsky’s team. It’s the first major follow-up to the show’s 2017 finale, and it’s coming to consoles and PC this summer.

  • Soleil Ltd. — a studio staffed by veteran developers from “Ninja Gaiden” and “Dead or Alive” — is building the game, with a summer 2020 launch planned for PlayStation 4, Xbox One, Nintendo Switch, and PC.
  • The story is billed as an untold canon adventure that ties directly into the 2017 series finale, with Jack trapped across space and time by Aku and fighting through recognizable eras from the show.
  • Phil LaMarr returns as Samurai Jack and Greg Baldwin as Aku, with series head writer Darrick Bachman penning the script.

A Canon Sequel, Not a Cash-In

What separates “Battle Through Time” from a typical licensed cash-grab is its placement in the timeline. Adult Swim Games is positioning it as a direct continuation of the 2017 finale rather than a standalone retelling, meaning the events players fight through pick up the threads the show left dangling. Jack remains scattered across space and time by Aku, and the trailer frames his journey as a march toward one last confrontation with the demon who’s tormented him for fifty seasons’ worth of episodes.

The trailer leans hard on nostalgia by routing Jack back through eras and locations lifted straight from classic episodes, packed with familiar robotic henchmen and recurring foes. That level of continuity fidelity is why head writer Darrick Bachman’s involvement matters — this isn’t outside writers guessing at tone, it’s the person who helped shape the show’s later seasons scripting the game’s story beats.

Combat Built by Ninja Gaiden and Dead or Alive Veterans

Soleil Ltd. isn’t a studio picked at random. According to the announcement, the team includes developers who previously worked on “Ninja Gaiden” and “Dead or Alive,” two franchises defined by precise, weapon-driven combat systems — exactly the kind of pedigree you’d want attached to a character whose entire show revolved around sword work.

Developed by Soleil Ltd. — a team populated by veteran developers behind franchises like Ninja Gaiden and Dead or Alive.

The footage shown so far has Jack cycling through his signature magic katana alongside spears and bows, cutting through waves of Aku’s mechanical soldiers in fast, combo-driven 3D combat. It’s an approach that suggests the developers understand what made the show’s fight choreography work: quick, decisive strikes rather than button-mashing attrition.

The Original Voice Cast Comes Back

Phil LaMarr reprising Samurai Jack and Greg Baldwin returning as Aku is the detail that will matter most to longtime viewers. Voice continuity has always been a make-or-break factor for adaptations of beloved animated shows, and locking down both leads from the Cartoon Network and Adult Swim run signals that this is being treated as a genuine extension of the series rather than a reboot with new talent standing in.

Key Reveals from PAX East

The timing of the reveal — dropping right before PAX East 2020 — isn’t an accident. Adult Swim Games has a panel scheduled at the show where Tartakovsky and the production team are expected to go deeper on the project and reveal more gameplay beyond what the announcement trailer showed. For a game still without a firm release date beyond “summer 2020,” that panel is the next real checkpoint for anyone trying to gauge how far along development actually is.

Until then, what’s public is the framework: a canon story picking up after the finale, a combat system built by people who know their way around action franchises like the ones covered in other genre roundups, and a cast that never left the booth. Whether Soleil Ltd. can turn Jack’s sword-and-time-travel premise into a combat system worth replaying is the question PAX East should start answering.

8.8 Total Score

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