Control – The Battle is on! | PS4

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A shapeshifting sidearm, a haunted skyscraper, and an enemy that doesn’t have a body.

Remedy Entertainment’s Control is closing in on its August 27 launch, and the new PlayStation promo clip “Control – The Battle is on!” is built entirely around one question: what does it actually feel like to fight inside the Oldest House? The footage drops players into the boots of Jesse Faden, freshly installed Director of the Federal Bureau of Control, as she takes on a paranatural force called The Hiss with a gun that changes shape and powers that throw furniture like artillery.

  • Jesse Faden, the newly appointed Director of the Federal Bureau of Control, uses the Service Weapon — a shapeshifting supernatural firearm with modifiable forms — as her primary combat tool.
  • The Hiss, a hostile, bodiless paranatural force, possesses Bureau agents and physically warps the Oldest House, the shifting Brutalist skyscraper in New York City that serves as FBC headquarters.
  • Control, published by 505 Games, launches August 27, 2019 on PlayStation 4, Xbox One, and PC.

Inside the Oldest House

The setting is doing as much work as the combat. The Oldest House isn’t a static office building — it’s described as a sprawling, shifting structure that rearranges its own administrative sectors and chambers around the player. The footage shows Jesse moving through destructible office corridors that don’t stay put, which means memorizing a floor plan is a losing strategy. The building’s instability is tied directly to The Hiss itself, which has infected the FBC from the inside and is actively warping the facility as it spreads.

The Service Weapon and Parautilitarian Powers

Jesse’s arsenal splits into two halves that the clip keeps forcing players to blend. The Service Weapon reshapes itself into different configurations depending on the fight, while a set of telekinetic abilities — unlocked through Objects of Power — let her fling pieces of the reactive environment at corrupted Hiss soldiers, throw up debris as makeshift shields, and levitate to cross architecture that’s actively shifting underneath her. It’s the kind of supernatural-bureaucracy premise that fans of narrative-driven action games have gravitated toward before — the same appetite that made deep-lore breakdowns like Bioshock’s story and characters so popular with players who want more than just a shooting gallery.

Launch pieces of the environment, levitate across shifting chambers, throw up debris shields — this is combat with no fixed floor plan and no safe corner.

Combat Without Cover

What separates the footage from a standard third-person shooter demo is the emphasis on constant movement. The preview leans hard into fluid, aggressive tactics against multiple Hiss combat variants rather than crouching behind waist-high walls. Corridors collapse, chambers shift, and administrative sectors get torn apart mid-fight — so the game is explicitly designed to punish players who try to turtle up the way they might in a more conventional cover shooter.

That design choice puts Control in a different lane than most PS4-era action titles heading into the console’s late lifecycle, and it’s part of why the game has been drawing attention on PlayStation’s own promotional slate ahead of launch.

With the August 27 release date closing in fast, “The Battle is on!” is clearly meant to answer the one thing a lot of shooter fans were still asking about Control: does the combat hold up once the Hiss variants start stacking up? Based on what’s shown — Jesse launching office furniture at possessed agents while the floor itself rearranges — Remedy is betting the answer is yes.

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