8 Video Games That Punish You For Taking A Break!

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8 Video Games That Punish You For Taking A Break!

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8 Video Games That Punish You For Taking A Break!

Is it ethical for video game developers to create punishing systems that may negatively impact players’ mental health?

Video games have become a popular form of entertainment worldwide. With the advancement in technology, these games have become more immersive, engaging, and addictive. Some video games are designed to challenge gamers, punishing them for even taking a short break from the game. Here, we will highlight eight video games that punish you for taking a break.

1. Don’t Starve

Don’t Starve is a survival game that requires players to find food, gather resources, and defend themselves against monsters. The game has a day and night cycle, and during the night, the chance of facing monsters significantly increases. The game punishes you for taking a break during the night as it makes it more challenging to survive.

2. Dark Souls

The Dark Souls series is infamous for being one of the most challenging video games. The game has a punishing system where you lose all progress if you die. The game does not pause when players take breaks, leaving them vulnerable to attacks from bosses and enemies if they are not attentive.

3. Bloodborne

Bloodborne is similar to Dark Souls, and the game runs on the same punishing system. The game requires players to collect blood echoes, which serve as the game’s currency. However, these echoes get dropped when a player dies, forcing them to start over from scratch.

4. Super Meat Boy

Super Meat Boy is a platformer game that is known for its high level of difficulty. The game has over 300 levels, and players must complete each level in a specific time frame. The game is designed to punish players for taking any break, as it increases the chances of being hit by a moving object.

5. Nuclear Throne

Nuclear Throne is a challenging game that requires players to complete objectives on a post-apocalyptic world. The game’s difficulty increases with each level, making it punishing for players who take breaks.

6. Binding of Isaac: Rebirth

Binding of Isaac: Rebirth is a rogue-like game that requires players to battle against monsters, increase their strength and defeat bosses. The game punishes players by resetting their progress if they do not complete the game in one sitting.

7. FTL: Faster Than Light

FTL: Faster Than Light is a space simulator game where players control a spaceship and must make decisions that will impact their crew’s survival. The game is punishing as it does not allow players to save their progress mid-game, forcing them to start over from the beginning.

8. Spelunky

Spelunky is another rogue-like game that requires players to collect treasures, avoid traps and enemies to progress in the game. The game is designed to punish players who take breaks as it transforms sections of the game into much harder sections.

In conclusion, these video games are designed to be challenging and immersive, but for some, the level of difficulty may be too high. It is essential to take breaks and avoid playing games for an extended period to protect your health and wellbeing. While some games may punish players for taking a break, it is essential to remember that gaming is only one aspect of life, and taking care of one’s health should always come first.

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