Guerrilla Games Job Listing Seems to Confirm Horizon Zero Dawn 2 | PS5 Launch Title?
A job posting just leaked one of Sony’s best-kept secrets before Sony was ready to talk about it.
Guerrilla Games doesn’t typically hand out spoilers, but its own careers page just did. A batch of new listings spotted by outlets and YouTuber MBG in early November 2019 lays out, in surprisingly specific language, that the Amsterdam-based studio is deep into production on a follow-up to Horizon Zero Dawn — and the wording points squarely at the PlayStation 5.
The standout posting is for a Technical Vegetation Artist, a role Guerrilla describes as building “lush 3D plant assets” and handling world dressing from the ground up. Buried in that listing is the real giveaway: Guerrilla says it now runs “four teams dedicated to creating the stunning environments of Horizon,” phrasing that only makes sense if there’s an active, ongoing project attached to the franchise beyond the 2017 original.
- Guerrilla’s Technical Vegetation Artist listing explicitly references “four teams dedicated to creating the stunning environments of Horizon.”
- Additional open roles include a principal animator for a “living world,” senior and technical cinematic animators, senior game programmers, and senior art producers.
- The listings surface months after Horizon voice actress Janina Gavankar hinted at a sequel in April 2019, and alongside separate rumors of a Horizon VR project tied to Sony’s London Studio.
Analysis of Property Listing Content
Job postings from first-party studios have become one of the more reliable leak vectors in the industry, and this batch from Guerrilla reads less like generic hiring copy and more like a production roadmap. Beyond the vegetation artist role, Guerrilla is recruiting a principal animator specifically for a “living world,” plus senior and technical cinematic animators — language that suggests heavy investment in scripted, story-driven sequences rather than just open-world filler.
Add senior game programmers and senior art producers to that list, and the picture is a studio scaling up multiple departments at once, not patching an existing live title. Horizon Zero Dawn shipped in February 2017 and hasn’t seen a numbered sequel since; this kind of across-the-board hiring push, especially the “four teams” line, is the strongest public signal yet that Guerrilla is building something new and substantial.
“Four teams dedicated to creating the stunning environments of Horizon.”
The Breadcrumbs Before the Listings
This isn’t the first hint. Back in April 2019, Janina Gavankar — who voices Talanah in Horizon Zero Dawn — made comments suggesting a sequel was already in motion, well before any official confirmation from Sony or Guerrilla. Separately, rumors had circulated tying an unannounced Horizon virtual reality project to Sony’s London Studio, a different team but evidence that Sony sees real franchise value in expanding beyond the mainline console game.
None of that constitutes an announcement, but stacked next to a fresh round of production-heavy job listings, the pattern is hard to ignore. Guerrilla has stayed quiet publicly, which is standard practice for a Sony first-party studio not ready to unveil anything at a press event.
Importance of Strategic Market Timing
Horizon Zero Dawn was a genuine commercial and critical hit for Sony, selling over 10 million copies and standing as one of the best-selling PlayStation 4 exclusives ever produced. That track record alone makes a sequel a near-certainty at some point — the open question has always been when and on what hardware.
Sony had already confirmed a late-2020 launch window for the PlayStation 5 by the time these listings surfaced, and that timing is exactly why speculation jumped straight to launch-title status. Sony has leaned on strong first-party exclusives to sell hardware before, and a Horizon sequel carrying the kind of visual upgrade a next-gen vegetation and world-dressing team implies would fit that playbook. Fans tracking PS5 rumors have already spent months piecing together what Sony’s next-gen lineup could look like, and this is the clearest franchise-specific data point yet.
Nothing here is a confirmation from Sony or Guerrilla themselves — no trailer, no release date, no title card. But the studio is visibly staffing up across writing, animation, programming, and environment art all at once, and that’s not the kind of hiring push a developer does for a small-scale project. Whatever Guerrilla is building, the next real signal to watch for is whether it shows up when Sony finally starts talking PS5 launch lineup in earnest.

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