Ghost of Tsushima E3 vs Retail | Direct Comparison

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E3 vs Retail

Direct visual and gameplay comparison of Ghost of Tsushima’s E3 2018 reveal and the final product.

What changes were made to the game’s environment in the retail version compared to the E3 demo?

In the gaming world, Ghost of Tsushima is one of the most popular titles that has captured the imagination of gamers worldwide. The game developed by Sucker Punch Productions was originally released on July 17, 2020. However, before its release, the game was showcased at the E3 event, one of the biggest conferences in the gaming industry. It’s always interesting to compare the E3 version of a game with the retail version, as it gives us insight into how far the developers have come in developing a game. In this article, we’ll be comparing Ghost of Tsushima E3 with the retail version and highlighting the differences between the two.

When Ghost of Tsushima was first showcased at E3, it was undoubtedly one of the most visually stunning games ever created. The game’s beauty was undeniable, and the E3 demo showcased the game’s world, mechanics, and combat to great effect. However, after its release, it was noticeable that there were some changes made to the game’s environment that made it even more visually appealing. For instance, many of the trees in the game were given a much more natural look that added depth to the overall appearance of the game. The color of the sky was also altered, making the game’s visuals more realistic, and the in-game weather effects were also improved.

Another significant change from the E3 version to the retail version of Ghost of Tsushima was the way the main character, Jin, interacts with the game’s world. In the E3 demo, Jin was depicted as a character who could roam around the game’s world without much interaction. But in the retail version, He was much more involved in the game’s environment, with more interactive elements such as birds and wildlife that could aid him in combat. This change made the game’s world more realistic and immersive, adding to the overall gaming experience.

The combat system was one of the significant features of the game showcased at E3, and it was something that players expected to be improved even further in the retail version. And indeed, there were some notable improvements made to the game’s combat system, making it more responsive and immersive. The stealth mechanics of the game were improved as well, allowing players to utilize more equipment and more effective tactics. The game’s music was also refined, making the overall gaming experience more captivating.

Finally, one of the most significant differences between the E3 demo and the retail version is the content. The retail version of Ghost of Tsushima is much more extensive, with more locations to explore, increased missions and side quests, and a larger and more diverse in-game world. The game’s characters and storyline were also more fully realized, creating a more engaging and immersive experience for the player.

In conclusion, while the E3 version of Ghost of Tsushima was visually stunning and showcased the game’s mechanics and world to great effect, the retail version improved upon the E3 version in almost every way imaginable. The game is undoubtedly one of the greatest spectacles in the gaming world, and it’s worth experiencing the changes made from the E3 version to the retail version. Those who have played both versions agree that Sucker Punch Productions has done an excellent job in refining and enhancing the already impressive E3 version of the game, making it one of the most memorable games ever released.

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