Ghost of Tsushima – 5 Things We Can’t Wait To Do
Sucker Punch is about to give the PS4 one last showcase before the next generation arrives.
Ghost of Tsushima launches July 17, 2020, and GamingBolt’s feature breaks down the five things it’s most eager to try in Sucker Punch Productions’ open-world samurai epic. Set during the 13th-century Mongol invasion of Tsushima Island, the game casts players as the samurai Jin Sakai and arrives as one of the last premier first-party PS4 exclusives before Sony’s next console generation takes over. The breakdown draws on official previews and the 18-minute PlayStation State of Play presentation from May 2020.
- Ghost of Tsushima releases July 17, 2020, positioned as one of the final major first-party PS4 exclusives.
- The game drops the intrusive on-screen waypoint in favor of a diegetic “Guiding Wind” mechanic, along with environmental guides like foxes and golden birds to lead exploration.
- A dedicated “Kurosawa Mode” recreates the black-and-white, grain-filtered look of classic Akira Kurosawa samurai films from the very start of the game.
Exploration Without the Hand-Holding
Rather than cluttering the screen with markers, Sucker Punch built its open world around the “Guiding Wind” — a diegetic system that literally blows in the direction players need to go when they summon it. Tsushima Island itself becomes the navigation tool through foxes that lead to hidden shrines and golden birds that point toward points of interest, an approach the developer has leaned on to keep the 13th-century setting immersive rather than menu-driven.
Cinematic Combat Stances
Jin Sakai’s sword work is built around lethal, timing-based duels rather than button-mashing. Standoff encounters, precise parries, and multiple combat stances let players adapt on the fly, with each stance designed to counter a specific type of enemy weapon during the Mongol invasion’s larger battles.
Cinematic Combat Stances highlight lethal timing-based katana duels, standoff encounters, parries, and shifting stances tailored to counter different enemy weapon types.
Stealth and Ghost Tactics
Jin doesn’t have to fight with samurai honor intact. Players can go full “Ghost,” assassinating enemies from the shadows, tossing firecrackers to create distractions, using smoke bombs to vanish mid-fight, and terrifying Mongol troops into breaking formation — a tonal shift from the honorable duels that gives the combat system real range.
Gear, Cosmetics, and Kurosawa Mode
Customization goes beyond looks. Functional armor sets and protective charms change how Jin performs in combat, while visual sword kits let players tailor their appearance to match their preferred approach, whether that’s head-on samurai duels or Ghost-style stealth. And for players wanting the full cinematic treatment, Kurosawa Mode is available from the opening moments — a black-and-white, grain-filtered visual setting built to echo the atmosphere and sound design of Akira Kurosawa’s classic samurai films.
With the game just days from release at the time of this feature, Sucker Punch’s pitch is simple: five distinct systems — exploration, combat, stealth, customization, and Kurosawa Mode — all built to work together rather than as separate checklist items, ahead of the July 17 launch.
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