Sony Calls PS5 ” World’s Fastest Console” In Job Listing | Ghost of Tsushima Launching Late 2020

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Sony’s job listing bragged about the PS5, then quietly walked it back — and Ghost of Tsushima got caught in the fallout.

Sony Interactive Entertainment didn’t mean to make headlines with a LinkedIn job posting, but that’s exactly what happened in late October 2019. A listing for a Senior Cloud Engineering role described the PlayStation 5 as the “world’s fastest console,” a bold claim for a machine still without a public spec sheet or price tag. Sony pulled the phrase within days, but not before every major gaming outlet had already screenshotted it. Around the same time, a separate scheduling shake-up hit two of Sony’s biggest first-party titles: The Last of Us Part II and Ghost of Tsushima.

  • Sony’s LinkedIn posting for a Senior Cloud Engineering Manager called the PS5 the “world’s fastest console” before quietly editing the phrase out.
  • Naughty Dog delayed The Last of Us Part II from February 21, 2020 to May 29, 2020.
  • Kotaku’s Jason Schreier reported that Ghost of Tsushima had also been pushed internally, from a first-half-2020 window to late 2020, to avoid colliding with The Last of Us Part II.

A Job Posting That Said Too Much

The listing itself was mundane on paper — Sony was hiring someone to help “deliver a next-generation game console” from a cloud infrastructure standpoint. But buried in the description was the line that gamers actually cared about: the PS5 pitched as the fastest console ever built. With no official specs from Sony beyond earlier comments from lead architect Mark Cerny about SSD speeds and ray tracing, a stray HR document became the closest thing to a marketing claim the company had put out. Sony removed the phrase not long after outlets picked it up, offering no further comment on why it was there in the first place.

The holiday 2020 launch window mentioned in that same posting lined up with what Sony had already signaled publicly, so that part wasn’t news. It was the superlative that turned a routine hiring ad into a talking point across the industry — exactly the kind of unofficial leak that tends to happen when a console is still a year out and everyone’s starved for information. For more on how those next-gen rumors kept piling up in the months that followed, see the ongoing PS5 rumor tracking that’s become its own cottage industry.

The Last of Us Part II Moves to May

The bigger, confirmed news came from Naughty Dog directly: The Last of Us Part II was shifting from its February 21, 2020 release date to May 29, 2020. No detailed explanation accompanied the delay beyond the standard studio language about needing more time, but a three-month push for a game of that scale wasn’t shocking to anyone who’d followed the granular detail work Naughty Dog had already shown off, or the intensity of Ellie’s hospital infiltration gameplay that had circulated from earlier previews.

Ghost of Tsushima Gets Bumped to Late 2020

The ripple effect landed on Sucker Punch Productions’ Ghost of Tsushima. The samurai open-world game never had an official release date to begin with, but Jason Schreier reported on Twitter that it had been internally slated for the first half of 2020 — a window that now bumped up against The Last of Us Part II’s new May date. According to Schreier, Sony moved Ghost of Tsushima back to late 2020 to keep the two exclusives from stepping on each other.

Ghost of Tsushima was internally planned for the first half of 2020 but has been pushed to late 2020, according to Jason Schreier — and no, that doesn’t mean it’s becoming a PS5-only game.

Schreier was careful to shut down the obvious follow-up speculation: fans shouldn’t assume Ghost of Tsushima was jumping ship to become a PS5 exclusive just because its new window overlapped with the console’s holiday 2020 launch. It’s staying a PS4 title, positioned to land in that transitional stretch when PS4 owners are still the primary audience even as PS5 marketing ramps up. Sucker Punch had already shown plenty of the setting and combat in earlier looks, including the side-by-side breakdown of the E3 build versus what’s shaping up for retail, and the game’s Mongol-invasion premise remains the draw regardless of the exact release date.

The Critical Nature of Timing

Late 2020 puts Ghost of Tsushima in an awkward but familiar spot for a platform holder managing a console transition — new hardware launching while a flagship PS4 exclusive is still trying to find its release window without cannibalizing attention from The Last of Us Part II’s May debut. Sony has leaned on exactly this kind of staggered rollout before, spacing out first-party releases so each one gets its own moment rather than crowding into the same quarter. For a game fans had been circling since its earliest reveal, and had already picked apart in lists like five things we can’t wait to do, a few extra months mostly just means a longer wait to actually swing a katana.

None of this changes the fact that Ghost of Tsushima still doesn’t have a hard release date — just a revised internal target and Schreier’s word that it’s not skipping to PS5. Until Sony or Sucker Punch puts an actual date on a trailer, “late 2020” is the best anyone outside PlayStation’s offices has to go on.

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