PROJECTIONS: 10 Favorite Oculus Quest Games and Apps
Two VR die-hards just handed newcomers the only Oculus Quest shopping list they need.
Norman Chan and Jeremy Williams, co-hosts of Adam Savage’s Tested YouTube show Projections, spent an episode running down their ten favorite games and apps on the Oculus Quest — the headset most first-time VR buyers were about to unbox for the first time. Facebook’s standalone, $399 6-degrees-of-freedom headset had launched on May 21, 2019 with more than 50 titles ready on day one, and Chan and Williams built their list specifically for people using the Quest as their entry point into virtual reality rather than longtime PC VR veterans.
- The Oculus Quest launched May 21, 2019 at $399 as Facebook’s first standalone headset with full 6DOF tracking, dual Touch controllers, and inside-out Oculus Insight camera sensors — no PC or external sensors required.
- Chan and Williams rank Beat Saber at the top of their list, citing how cleanly its saber-slicing gameplay translates to untethered, room-scale play.
- The rest of the top 10 spans launch-day ports and Quest-native titles including Superhot VR, Moss, Robo Recall, Vader Immortal: Episode 1, The Climb, Pistol Whip, National Geographic VR Explore, Drop Dead, and Rec Room.
Beat Saber Sets the Bar
Chan and Williams don’t bury the lede — Beat Saber is their number one pick, and they frame it as close to a mandatory purchase for anyone who just bought a Quest. The rhythm game’s core loop of slicing oncoming blocks with dual lightsabers to a driving techno soundtrack was already a VR phenomenon on tethered PC headsets, but the hosts argue it plays even better wireless, since nothing about the experience depends on horsepower you can’t get from a mobile chipset. Without a cable to snag mid-swing, players can throw their whole body into a song without worrying about yanking a headset off its dock.
$399, no PC, no wires — just Oculus Insight tracking and more than 50 titles ready to go on day one.
Action and Adventure Picks
Below Beat Saber, the hosts group several titles that show off what a standalone headset can do beyond music games. Superhot VR’s time-freezes-when-you-don’t-move mechanic gets called out as a perfect showcase for the Quest’s tracking fidelity, since every dodge and duck has to register instantly for the puzzle-shooter concept to work. Robo Recall, originally built as a showpiece for tethered Rift hardware, makes the cut as a Quest-native reworking that still delivers its slow-motion robot dismemberment without a PC tether holding players back. Moss rounds out the section as the narrative pick — an action-adventure starring the mouse protagonist Quill that Chan and Williams recommend for anyone who wants a quieter, puzzle-driven alternative to the shooters dominating the rest of the list.
Star Wars fans get their own dedicated entry with Vader Immortal: Episode 1, which drops players on Darth Vader’s volcanic home planet, Mustafar, to fight through stormtroopers in a story-driven lightsaber adventure. Pistol Whip and Drop Dead round out the shooting side of the list — Pistol Whip pairing gunplay with a rhythm-game backbone and a techno soundtrack, Drop Dead leaning into straight zombie-shooting mayhem for players who just want an adrenaline hit. For anyone still building out a VR library beyond the headset’s launch window, a flight sim built for a very different kind of intensity shows how far the format stretches once developers move past arcade shooters.
Beyond Gaming: Apps and Social Spaces
Not every pick on the list is a game. Chan and Williams include National Geographic VR Explore as their non-gaming entry, praising it as a genuine educational experience that drops users into real-world locations rather than a gimmick app. The Climb makes the list on the sports side, letting players scale photorealistic mountain routes with the kind of visual fidelity that sells skeptics on standalone VR’s graphical ceiling. Rec Room closes out the ten as the social pick — a hangout space packed with player-made minigames, arcade challenges, and multiplayer activities built for hanging out with friends inside a headset rather than staring down a single-player campaign.
The Value of Personal Autonomy
Running through all ten picks, Chan and Williams keep returning to the same tradeoff: the Quest’s mobile hardware can’t match a high-end gaming PC on raw visual fidelity, but cutting the cable changes how these games actually feel to play. Room-scale titles like The Climb and combat-heavy picks like Robo Recall and Superhot VR benefit the most, since players can move freely without worrying about tangling a cord or staying within a sensor’s field of view. That freedom, paired with Oculus Insight’s inside-out tracking, is the real pitch behind the hosts’ list — not just which titles are good, but which ones prove a standalone headset can hang with tethered VR at all.
Vader Immortal: Episode 1 is only the opening chapter — ILMxLAB built it as the first of a planned three-episode saga, meaning anyone who picks it up off Chan and Williams’ list on Mustafar is just getting started before the next installment picks up the lightsaber where episode one leaves off.

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