Final Fantasy VII Remake – Final Trailer | PS4
Midgar’s final countdown has begun.
Square Enix and PlayStation dropped the last trailer for Final Fantasy VII Remake on April 2, 2020, one week before the game hits shelves exclusively on PS4. The footage packs in Cloud Strife, Barret Wallace, Tifa Lockhart, and Aerith Gainsborough alongside glimpses of Sephiroth, stitching together the eco-terrorist raids, the mako reactor bombings, and the ominous Whispers that shadow the party throughout the city. It’s the studio’s final pitch before launch day, April 10.
- The Final Trailer published April 2, 2020, arrives just eight days ahead of the game’s worldwide PS4 launch on April 10, 2020.
- This standalone entry covers only the events inside Midgar through the party’s escape — a section the original 1997 game moved through in a matter of hours, now expanded into a full release.
- The trailer confirms real-time action blended with tactical, command-based combat, summon creatures, and a confrontation inside Shinra Electric Power Company headquarters.
Core Content of the Trailer
The footage opens on Midgar’s skyline before cutting into Avalanche’s assault on Shinra’s mako reactors, the same eco-terrorist strikes that kick off the original story. Cloud, Barret, and Tifa are shown fighting through Shinra security forces, while Aerith’s introduction in the slums gets fresh cinematic weight. Sephiroth appears only in flashes — enough to remind longtime players what’s coming without giving away how the remake handles his role.
Square Enix also uses the trailer to spotlight the Whispers, spectral creatures that weren’t part of the 1997 release and have become the subject of fan speculation about how closely this remake will actually track the original plot. Their presence, circling the party during key story beats, signals that this isn’t a straight retelling — something the developers have hinted at throughout the promotional run-up covered on gaming’s April 2020 release slate.
Combat and Presentation
Beyond story beats, the trailer is built to sell the combat overhaul. Square Enix blends real-time action with a command menu that pauses the flow of battle to select abilities, magic, and items — a system designed to satisfy both action fans and players who grew up on the original’s turn-based ATB gauge. Shots inside Shinra headquarters tease boss encounters and summon creatures, giving players their clearest look yet at how fights will actually play out on PS4 hardware.
The story of this first, standalone game covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the original FINAL FANTASY VII.
That framing matters: Midgar was a prologue in 1997, cleared in a handful of hours before the party left for the wider world map. Turning it into a full, standalone release is the biggest structural gamble in the entire remake project, and the trailer is the last chance to sell skeptical veterans on why it’s worth it.
The Score and the Nostalgia Play
The audio work leans hard on recognition. Reimagined orchestral cues tied to the original’s most iconic themes run under the action, giving the trailer an emotional register the marketing has used consistently since the remake was first announced. It’s the same instinct driving other high-profile PS4 send-offs this cycle, including the marketing pushes behind titles like Ghost of Tsushima’s story and release date trailer, where legacy IP and nostalgia are being used to close out the console generation.
Square Enix isn’t hiding what this trailer is for — it’s the last audiovisual pitch before April 10, and it leans entirely on faces, music, and moments longtime players already know by heart. The real test starts the day the disc goes in.
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