The Post Apocalyptic RPG NO ONE Is Talking About – BioMutant

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A post-apocalyptic RPG that vanished after Gamescom 2017 has just resurfaced — and it might be the most underrated open-world game on the horizon.

THQ Nordic and developer Experiment 101 pulled back the curtain on Biomutant in late June 2020, dropping an extensive new gameplay trailer after nearly three years of near-total silence. YouTuber MrMattyPlays broke down the footage in his video “The Post Apocalyptic RPG NO ONE Is Talking About – BioMutant,” arguing the game deserves far more attention than it’s getting heading into its PC, PlayStation 4, and Xbox One launch.

  • Biomutant first generated buzz at Gamescom in August 2017, and THQ Nordic acquired Experiment 101 that November for 75.3 million SEK (roughly $8.9 million).
  • The project, led by studio co-founder and game director Stefan Ljungqvist — formerly art and game director at Avalanche Studios — missed its original 2018 release target and went quiet for years before resurfacing with new gameplay and developer interviews in June 2020.
  • The world’s central conflict revolves around saving or destroying the Tree of Life while players navigate an interactive Karma system across six rival tribes.

Biomutant Defies Post-Apocalyptic Design Conventions

Where Fallout leans into nuclear dread and Metro wallows in irradiated Moscow tunnels, Biomutant goes the opposite direction. MrMattyPlays frames it as an open-world “Kung-Fu fable” — a colorful, almost storybook take on the wasteland populated by anthropomorphic mammals instead of ghouls or mutant humans. It’s the same broad genre real estate as other post-apocalyptic RPGs covered on the channel, but the tone couldn’t be further from titles like Metro Exodus.

That tonal swerve is deliberate. Instead of scavenging for bullets in the rubble, players are building a warrior whose entire skeleton and physique can be shaped from the ground up — a genetic character creator where a heavier build hits harder and shrugs off damage but sacrifices speed. It’s a system that ties customization directly into combat math rather than treating it as cosmetic dress-up.

Combat That Blends Wushu with Gunplay

The June 2020 trailer leaned hard into Biomutant’s hybrid combat, which mixes martial-arts melee — described in the game’s own marketing as Wushu-style fighting — with third-person gunplay and mutant powers, all wrapped in comic-book-style visual flourishes when a hit lands. It’s a combination that sets it apart from the melee-or-guns binary most RPGs in this space force on players.

A vibrant, anthropomorphic “Kung-Fu fable” built on a foundation most post-apocalyptic RPGs never touch.

MrMattyPlays points to that fusion — Wushu combat, gunplay, and mutation-based powers layered together — as the clearest evidence the game isn’t just another Fallout clone with a paint job. The comic-book effects aren’t just window dressing either; they’re tied to how satisfying each combo feels to land, which is the kind of detail that tends to separate a game people talk about from one that quietly ships and disappears.

Getting Around the Wasteland

Traversal is where Biomutant seems to flex the most variety. The world is split between toxic dead zones and lusher biomes, and getting across it involves mechs, gliders, jet-skis, mounts, and air balloons — a toolkit that suggests THQ Nordic and Experiment 101 want exploration to feel varied rather than repetitive across dozens of hours. For anyone tracking other open-world titles building out similarly ambitious traversal systems, it’s worth comparing against what’s coming in Ghost of Tsushima.

Six Tribes, One Tree of Life

The narrative backbone is the Tree of Life, which players can choose to save or help destroy, with the six rival tribes reacting to every decision through the game’s Karma system. That branching-alliance structure — siding with some factions while alienating others — gives the world stakes beyond just surviving to the next zone, and it’s the piece MrMattyPlays singles out as proof the “morality system” angle has real teeth rather than being a superficial dialogue-wheel gimmick.

The takeaway from the breakdown is simple: Biomutant went dark for the better part of three years after its 2017 reveal, and the game that came back in that June 2020 trailer looks like it kept building the whole time. Whether THQ Nordic can turn that quiet development cycle into actual buzz before launch is the open question — for now, it’s still the RPG nobody’s talking about.

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