The First 10 Minutes of DOOM Eternal (4K/60fps)

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Hell comes to Earth in glorious 4K/60fps, and IGN got there first.

IGN kicked off a month of exclusive DOOM Eternal coverage on February 5 with a straight, uncut look at the campaign’s opening: “The First 10 Minutes of DOOM Eternal (4K/60fps) – IGN First.” Captured on PC, the footage drops the Doom Slayer into the year 2151 as Hell’s invasion of Earth reaches full boil, and it’s the clearest technical showcase of id Tech 7 the public has gotten so far. id Software and Bethesda Softworks still have DOOM Eternal locked for a March 20 release, so this is a preview, not a launch — the game hasn’t shipped yet.

  • The 10-minute clip runs in native 4K at 60fps on PC as part of IGN’s month-long “IGN First” exclusive on DOOM Eternal.
  • DOOM Eternal releases March 20, 2020 on PC, PS4, Xbox One, and Google Stadia, with a Nintendo Switch port arriving later.
  • The footage shows the Slayer picking up the Combat Shotgun and Chainsaw plus new tools — the shoulder-mounted equipment launcher and a dash — while Mick Gordon’s industrial score drives the combat.

Opening Minutes Reveal Core Evidence

After a brief cinematic setup establishing “Hell comes to Earth,” the video moves almost immediately into combat, staying true to id Software’s push-forward philosophy from the 2016 reboot. There’s no lengthy tutorial crawl here — the Slayer is armed and fighting within moments, and the pacing never really lets up across the full 10 minutes. Fans wanting a beat-by-beat breakdown of systems the demo doesn’t spell out can cross-reference IGN’s own Doom Eternal: 10 Things The Game Doesn’t Tell You.

Classic demons make their return alongside a new destructible-damage system that visibly marks enemies as they take fire — chunks of armor and flesh giving way in real time rather than just a health bar ticking down. Glory Kills remain as violent and central as ever, functioning as both a resource mechanic and a visual centerpiece, timed tightly to Gordon’s score.

10 uncut minutes, native 4K, 60fps on PC — id Software’s clearest technical statement yet for id Tech 7 ahead of the March 20 launch.

The id Tech 7 Showcase

Beyond the gunplay, the demo functions as an early stress test of id Tech 7’s lighting and frame-rate stability on PC hardware. The engine handles the chaos of the opening firefight — multiple demon types, particle effects, and destructible geometry — without the frame rate buckling, which matters for a series that has built its identity on speed as much as violence.

The mobility kit gets equal billing with the guns. The dash and shoulder-mounted launcher extend the vertical, evasive combat id teased since revealing the sequel, giving the Slayer options beyond simply circling enemies with a shotgun. Readers tracking how this fits against the rest of Bethesda’s 2020 slate can see the publisher’s broader plans laid out in IGN’s coverage of the Xbox & Bethesda Games Showcase.

Setting the Record Straight on Release Status

Despite how polished the footage looks, DOOM Eternal had not launched as of this video’s release. It’s an IGN First preview, not gameplay from a shipped product — the game remains on track for March 20, 2020, across PC, PS4, Xbox One, and Stadia, with Switch to follow. Anyone confusing this early look for a launch trailer should instead check id Software’s actual DOOM Eternal: Official Launch Trailer once it drops closer to release.

That distinction matters for a franchise where hype has occasionally outrun accurate reporting. IGN’s month of exclusive access is designed to feed drip-fed previews — weapon breakdowns, boss encounters, multiplayer details — right up to launch day, and this 10-minute cold open was just the first piece.

With six weeks left before release, the next real marker is whether id can keep this pace of combat intensity through a full campaign rather than just a scripted opening. That’s the question review copies will answer in March — this clip only proves the engine and the opening firefight can hold up at 4K and 60fps.

8.1 Total Score

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