Digital Foundry Calls Death Stranding “A New Benchmark For This Console Generation”

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Recently Digital Foundry did a tech breakdown and analysis on Death Stranding and it seems they were thoroughly impressed. They went as for to say that Death Stranding is a new benchmark for this console generation. We know that PS4 exclusives both first and 2nd party have impressed this entire console cycle but it seems a though developers haven’t hit the ceiling yet. To think that Kojima Productions latest game surpasses games like Horizon Zero Dawn, Uncharted 4, God of War, and Spider-Man is very impressive.

On top of that we also learned that Sony’s Guerrilla Games played a much bigger role in the development of DS. It turns out that over 70 Guerrilla devs helped out Kojima Productions with this game and that explains why it was able to finish up development so quickly.

What is Digital Foundry’s expertise and reputation in the gaming community?

Digital Foundry Calls Death Stranding “A New Benchmark For This Console Generation”

Death Stranding, the latest video game release from creator Hideo Kojima, has been hailed by critics and gamers alike as a masterpiece. The game, which is a mix of open-world exploration and cinematic storytelling, has been praised for its visuals, sound design, and immersive gameplay. However, the game’s technical achievements have also captured the attention of Digital Foundry, a respected technical analysis group. In their review of Death Stranding, Digital Foundry declares the game “a new benchmark for this console generation.”

Digital Foundry is a website that specializes in analyzing the technical aspects of video games and hardware. The team at Digital Foundry is well-respected in the gaming community for their in-depth analysis of graphics, performance, and other technical aspects of games. When Digital Foundry declares a game as a benchmark, it is not taken lightly.

In their review of Death Stranding, Digital Foundry notes the game’s use of the Decima game engine, which was also used for the critically acclaimed Horizon Zero Dawn. They praise the engine’s ability to render detailed environments, realistic lighting, and lifelike character models. The team goes on to note the game’s impressive use of motion capture technology, which helps bring the characters to life with realistic movements and facial expressions.

Digital Foundry also praises Death Stranding for its use of HDR (High Dynamic Range) technology, which allows for a wider range of colors and brightness levels on compatible TV sets. They note that the game’s use of HDR “creates an experience unlike anything seen before on consoles.” Additionally, the team at Digital Foundry notes the game’s impressive use of audio, especially in its use of 3D audio on compatible headphones.

Overall, Digital Foundry’s review of Death Stranding is a glowing endorsement of the game’s technical achievements. When Digital Foundry declares a game as a benchmark, it means that the game sets a high bar for what can be achieved on its respective platform. As the console generation comes to a close, it’s exciting to see what other games will rise to the level of a benchmark, and how developers will continue to push the limits of what is possible on current hardware.

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