NEW MARVEL’S AVENGERS GAMEPLAY..
Square Enix finally let the world see how Marvel’s Avengers actually plays.
YouTuber Hollow’s reaction video breaks down the first-ever “Marvel’s Avengers WAR TABLE” digital presentation, broadcast by Square Enix and Crystal Dynamics on June 24, 2020. It’s the deepest public look yet at combat, story, and mission structure ahead of the game’s September 4, 2020 launch, and Hollow walks through it moment by moment as the reveals land.
- A full mission playthrough titled “Once An Avenger” showed Thor fighting alongside AI companions through an AIM-controlled Helicarrier, using Mjolnir pinning, Odinforce abilities, and the God Blast ultimate.
- Square Enix formally confirmed George Tarleton (MODOK) and AIM as the campaign’s central antagonists in the wake of A-Day.
- War Zones support up to four players online — or solo play with customized AI companions — with missions run out of the recovered War Table aboard the Chimera helicarrier.
The War Table Format Itself
The WAR TABLE broadcast is Square Enix’s answer to a question fans had been asking since the game’s 2019 reveal: what does Marvel’s Avengers actually feel like to play? Rather than another cinematic trailer, the June 24 stream ran extended gameplay segments alongside developer commentary from Crystal Dynamics, framing itself as the first of a recurring series of pre-launch briefings. Hollow’s reaction treats the footage as the real proof point after years of teasers.
Thor’s Move Set, Piece by Piece
The “Once An Avenger” mission is built around Thor, and the footage gave the clearest breakdown yet of what makes his kit distinct from the rest of the roster. Mjolnir can be thrown to pin enemies in place before Thor closes the distance, Odinforce abilities layer elemental damage onto his combos, and the God Blast serves as his signature heroic ultimate — a screen-filling finisher the presentation showcased against waves of AIM troops aboard the hijacked Helicarrier.
Mjolnir pins them down, Odinforce lights them up, and the God Blast ends the fight — that’s Thor’s whole kit in one mission.
MODOK and AIM Step Into the Light
Square Enix used the broadcast to officially name George Tarleton — better known as MODOK — and his organization, AIM (Advanced Idea Mechanics), as the campaign’s driving villains in the aftermath of A-Day, the catastrophic event that scattered the Avengers at the start of the story. It’s the confirmation piece fans had been speculating about for months, and pairing it with actual Helicarrier gameplay gave the reveal weight instead of just a name drop.
Hero Missions vs. War Zones
The presentation also laid out the core gameplay loop separating single-player Hero Missions, which push the story forward, from co-op War Zones, which are built for repeat play. War Zones open up wider environments where squads of up to four can raid AIM facilities, unlock cosmetic gear, and knock out objectives — all coordinated from the War Table aboard the Chimera. Solo players aren’t locked out either; the mode supports AI-controlled companions filling out the squad for anyone playing alone.
Crystal Dynamics also detailed customization on top of the mission structure — skill trees per hero, interchangeable gear, and comic-accurate cosmetic outfits — with a promise that future heroes and story content after launch will arrive at no extra cost. It’s the kind of live-service commitment that invites comparison to other big co-op shooters and open-world titles chasing the same four-player structure, the same territory covered in breakdowns of games like the most ambitious open-world co-op survival games currently in development.
The Road to September 4
With the release date locked at September 4, 2020, the WAR TABLE stream reads as Square Enix’s opening move in a run of pre-launch marketing that will need to keep pace with a packed release calendar that summer, including the platform holders’ own showcases like the one covered in the Xbox & Bethesda Games Showcase full show. For now, Hollow’s reaction video captures the moment the game stopped being trailers and started being an actual mission players watched from start to finish.
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